Take out high-profile targets
Sniper Ghost Warrior Contracts 2 is a paid tactical shooter experience from CI Games. Set in the Middle East, you play as the Contract Sniper Assassin Raven and take out designated targets in its detailed and immersive single-player campaign.
As an action game, Sniper Ghost Warrior Contracts 2 is a significant upgrade to Sniper: Ghost Warrior and Sniper Ghost Warrior Contracts. This SGW entry exceeds its predecessors by letting you take shots from distances as far as 1,000 meters away, not to mention the increased emphasis on realism and visuals.
To each his own
One strong feature that sets Sniper Ghost Warrior Contracts 2 apart from its contemporary and its predecessors is its improved sandbox-style gameplay. You are given a location, a target, and a set of weapons for the mission. The rest is up to you. Whether you play it stealthily and dispose of your enemies one by one, or charge upfront with guns blazing, you decide.
Despite its regional setting, the game manages to deliver varied and captivating environment designs. From desolate desert areas to lush forest strongholds, you know the developers put thought and effort into designing the stages–you can take a look around if you find the time. Also, in terms of graphics, the gore in this game tries to be as lifelike as possible, which makes it unsuitable for younger players.
Of course, as a sniper game, this SGW experience emphasizes the need for stealth and makes it difficult otherwise. Vantage points, or locations for taking good shots, are limited and often hard to find. There are also environmental challenges like fall damage that make the game difficult, and it adds the risk of being detected. Other than that, there’s a certain flexibility in gameplay.
Test your aim with this game
Sniper Ghost Warrior Contracts tries to be as realistic as possible. With impressive stage designs and sandbox-style gameplay, this game balances the freedom it gives you with difficulty in taking unconventional routes such as the difficulty of locating vantage points and attempting to take enemies head-on. Overall, it’s still an improvement over its predecessors, highly recommended.